Skip to content
  • Combat

    Directional combat: the mouse sets the direction of each blow, you hold your guard, your shield takes the hit. Infantry, archers and cavalry, including the lance charge.

  • Construction

    Every city has its building plots. Buildings and walls rise through three levels, and siege engines have their place in the assault.

  • Economy

    In development

    Resources, trade and inventory. The development journals follow this work as it progresses.

  • Management

    Your army is split into regiments that you assign, deploy and command. Standard-bearers carry your clan's coat of arms.

  • Exploration

    A 40-kilometre map, roads between cities, forests and mountains. A fight can break out anywhere, ambushes included.

  • Open world

    One shared world, held by an authoritative server. Cities belong to clans, and the world keeps the marks of their wars.